Description

Having an Animation Blueprint open when rendering a movie using "Render CustomDepth Pass" via Sequencer causes the Animation Blueprint Preview to be rendered rather than the cine camera actor set in sequencer. 

Steps to Reproduce
  1. Create a new Third Person Blueprint Project
  2. Drag "ThirdPerson_AnimBp" into the World Level.
  3. From the details panel of "ThirdPerson_AnimBp" check the "Render CustomDepth Pass"
  4. Place a CineCamera actor in the scene.
  5. Create a new level Sequence.
  6. Add to CineCamera Actor to the Camera Cuts track in the Sequencer window.
  7. Open the Level Sequence and Render Movie window.
  8. Set "Image Output Format" to "Custom Render Passes"
  9. Include Render Passes "Custom Depth" and Final Image"
  10. Open the AnimBP editor to the preview window
  11. Press Capture Movie

Result:

Please See "336977-main2finalimage0148.png"

Expected:

Please See "336976-main20068.png "

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.214.224.23
Target Fix4.25
Fix Commit10725447
Main Commit11224363
CreatedMay 8, 2019
ResolvedDec 17, 2019
UpdatedMar 19, 2020