Description

Spawning actors from a Blueprint via the SpawnActorFromClass function at runtime does not cause the World Outliner to update.

 

Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6420255)

Steps to Reproduce
  1. Create a First Person Blueprint project
  2. Create a Blueprint that spawns Actors on Tick (with a delay applied)
  3. Simulate
  4. Expand the World Outliner

Expected: The World Outliner's UI would reflect the spawned Actors in the scene

Result: Only the count for how many Actors there are within the level is updating

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74482 in the post.

1
Login to Vote

Fixed
ComponentTools
Affects Versions4.234.21.24.22.1
Target Fix4.23
Fix Commit6525746
Main Commit6838042
Release Commit6955818
CreatedMay 11, 2019
ResolvedMay 15, 2019
UpdatedJul 25, 2019