Spawning actors from a Blueprint via the SpawnActorFromClass function at runtime does not cause the World Outliner to update.


Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6420255)

Steps to Reproduce
  1. Create a First Person Blueprint project
  2. Create a Blueprint that spawns Actors on Tick (with a delay applied)
  3. Simulate
  4. Expand the World Outliner

Expected: The World Outliner's UI would reflect the spawned Actors in the scene

Result: Only the count for how many Actors there are within the level is updating

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Affects Versions4.
Target Fix4.23
Fix Commit6525746
Main Commit6838042
Release Commit6955818
CreatedMay 11, 2019
ResolvedMay 15, 2019
UpdatedJul 25, 2019
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