Spawning actors from a Blueprint via the SpawnActorFromClass function at runtime does not cause the World Outliner to update.
Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6420255)
Expected: The World Outliner's UI would reflect the spawned Actors in the scene
Result: Only the count for how many Actors there are within the level is updating
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74482 in the post.