This bug comes from https://udn.unrealengine.com/questions/492861/view.html and is a very similar problem to [Link Removed]
The issue is that the code that harvests soft object references stored in local variables doesn't work with arrays/maps because it's doing a manual extract. The fix is to switch it so local variables are stored as proper UProperties inside the blueprint
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
UE-74991 also affects Valve Index
How can i modify the param name in EQS node
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74857 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18, 4.22 |
Target Fix | 4.23 |
Created | May 20, 2019 |
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Resolved | May 21, 2019 |
Updated | Jun 17, 2019 |