PixelDensity not changing with Google VR
Did not repro on Oculus Go
Confirmed in MAIN 4.23 @ CL 6395234
Attached is a sample project that alternates between PixelDensity 1 and .01 every 3 seconds.
Result: vr.pixeldensity command has no effect
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75060 in the post.
1 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.23, 4.21.2, 4.22.2 |
Created | May 23, 2019 |
---|---|
Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |