Some float values appear to be slightly altered when they are input into a float field in blueprints. For example 2.6 will be changed to 2.599999.
Regression: This did not appear to occur in the 4.21.2 release version of the engine
Result: The float value will be changed to 2.59999
Expected: The float value would remain exactly as is when entered
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75081 in the post.
2 |
Component | UE - Editor - UI Systems - Slate |
---|---|
Affects Versions | 4.23, 4.22.1 |
Target Fix | 4.24 |
Created | May 23, 2019 |
---|---|
Resolved | Jul 19, 2019 |
Updated | Sep 18, 2019 |