Description

The Editor will crash when attempting to delete a variable from a Blueprint struct. This crash does not seem to happen if save the map with the actor in it.

Steps to Reproduce
  1. Create a Blueprint actor
  2. Place that actor in the map
  3. Create a struct
  4. Add a Boolean variable and a static mesh|float map variable to the struct
  5. Add a variable to the blueprint of the new struct
  6. Save everything
  7. Change the values for the new map in the instantiated BP actor in the map
  8. Delete the static mesh variable from the struct

Result: The Editor crashes.

Expected: The mesh variable to be removed from the struct.

Callstack
Assertion failed: [File:D:\Build\++UE4\Sync\Engine\Source\Editor\PropertyEditor\Private\UserInterface\PropertyEditor\SPropertyEditorAsset.cpp] [Line: 881] Property "ObjectProperty_0" (UStaticMesh*) contains invalid data.

UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
UE4Editor_Core!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:440]
UE4Editor_PropertyEditor!SPropertyEditorAsset::GetValue() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditorasset.cpp:881]
UE4Editor_PropertyEditor!SPropertyEditorAsset::OnGetAssetName() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditorasset.cpp:694]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<1,SPropertyEditorAsset,0,FText __cdecl(void)>::Execute() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:279]
UE4Editor_Slate!TAttribute<FText>::Get() [d:\build\++ue4\sync\engine\source\runtime\core\public\misc\attribute.h:137]
UE4Editor_Slate!FSlateTextBlockLayout::ComputeDesiredSize() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\text\slatetextblocklayout.cpp:51]
UE4Editor_Slate!STextBlock::ComputeDesiredSize() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:275]
UE4Editor_SlateCore!SWidget::CacheDesiredSize() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:621]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:520]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:512]
UE4Editor_Slate!PrepassWindowAndChildren() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1427]
UE4Editor_Slate!FSlateApplication::DrawPrepass() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1473]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1520]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1246]
UE4Editor_Slate!FSlateApplication::TickApplication() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1848]
UE4Editor_Slate!FSlateApplication::Tick() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1679]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4071]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:168]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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Fixed
ComponentUE - Gameplay
Affects Versions4.214.224.23
Target Fix4.25
Fix Commit10991870
Main Commit6838879
CreatedMay 23, 2019
ResolvedJan 15, 2020
UpdatedMar 4, 2020
View Jira Issue