Steps to Reproduce

Enable Raytracing and use path tracing in viewport

Add a sphere mesh and a dynamic point light

Give the point light a big Source Radius

See the shading falloff on the sphere is harsh and not expected

This problem is also happen if using a big Rec light

 

[Image Removed]

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Fixed
ComponentUE - Graphics Features - Lumen
Affects Versions4.22e0
Target Fix5.0-early access
Fix Commit14500479
CreatedMay 24, 2019
ResolvedOct 15, 2020
UpdatedSep 19, 2021