Steps to Reproduce

Enable Raytracing and use path tracing in viewport

Add a sphere mesh and a dynamic point light

Give the point light a big Source Radius

See the shading falloff on the sphere is harsh and not expected

This problem is also happen if using a big Rec light

 

[Image Removed]

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-75117 in the post.

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Unresolved
ComponentRendering - Ray Tracing
Affects Versions4.22e0
Target Fix4.24
CreatedMay 24, 2019
UpdatedAug 2, 2019