Debug display using "show volumes" does not work for volumes converted from brushes.
The reason is that
bHidden = true
is done in the constructor of ABrush. So, we will probably need to run SetVisibility, SetHiddenInGame of Owner in UGameViewportClient :: ToggleShowVolumes ().
expect : box is displayed
result : box is NOT displayed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75199 in the post.
| 2 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.22 |
| Target Fix | 4.24 |
| Created | May 28, 2019 |
|---|---|
| Resolved | Jun 5, 2019 |
| Updated | Oct 28, 2019 |
| 5890 - projectgheist |