Description

Debug display using "show volumes" does not work for volumes converted from brushes.

The reason is that

bHidden = true

is done in the constructor of ABrush. So, we will probably need to run SetVisibility, SetHiddenInGame of Owner in UGameViewportClient :: ToggleShowVolumes ().

Steps to Reproduce
  1. add box brush to level
  2. convert it to audio volume using Convert Actor func
  3. PIE
  4. run "show volumes"

expect : box is displayed
result :  box is NOT displayed

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Fixed
ComponentUE - Gameplay
Affects Versions4.22
Target Fix4.24
Fix Commit6839506
Main Commit7988574
Release Commit9552237
CreatedMay 28, 2019
ResolvedJun 5, 2019
UpdatedOct 28, 2019