The produceable project is attached, download and unzip [Link Removed]
Open the project and map Def.umap
Select the Sequencer actor in the level named Scene_1_0001
Play it, see the Light color attritutes is keyframed and changing constantly, but it doesn't update the viewport
Render sequences or video also doesn't have the color changes
Expect: The color of light keyframed should changing in viewport and output sequences frames
PS: Those lighting tracks were recorded by using maya livelink record. Any new light actor color tracks added into these Sequencers also doesn't update their colors in viewport.
If I create a complete new Sequencer and add new light and its color track, everything works as expected
I am not able to find world outliner how to enable it?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
I can't open my map from the editor.
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75334 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.22e0 |
Target Fix | 4.23 |
Fix Commit | 6783005 |
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Created | May 30, 2019 |
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Resolved | Jun 3, 2019 |
Updated | Feb 4, 2020 |