Running a project with the RenderOffscreen flag in the DebugGame configuration applied causes the debugger to crash.
Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6674923)
Expected: The project runs the executable and exits on play
Result: The executable crashes on load
> RenderOffscreenBS422-Win64-DebugGame.exe!FD3D11Viewport::~FD3D11Viewport() Line 199 C++
[External Code]
[Inline Frame] RenderOffscreenBS422-Win64-DebugGame.exe!FRHIResource::Release() Line 55 C++
RenderOffscreenBS422-Win64-DebugGame.exe!TRefCountPtr<FRHIViewport>::operator=(FRHIViewport * InReference) Line 110 C++
RenderOffscreenBS422-Win64-DebugGame.exe!FRenderResource::ReleaseResource() Line 111 C++
[Inline Frame] RenderOffscreenBS422-Win64-DebugGame.exe!BeginReleaseResource::__l2::<lambda_1d2869826b142d9fb65ce65852e2912a>::operator()(FRHICommandList &) Line 286 C++
[Inline Frame] RenderOffscreenBS422-Win64-DebugGame.exe!TEnqueueUniqueRenderCommandType<`BeginReleaseResource'::`2'::ReleaseCommandName,<lambda_1d2869826b142d9fb65ce65852e2912a> >::DoTask(ENamedThreads::Type) Line 190 C++
RenderOffscreenBS422-Win64-DebugGame.exe!TGraphTask<TEnqueueUniqueRenderCommandType<`BeginReleaseResource'::`2'::ReleaseCommandName,<lambda_1d2869826b142d9fb65ce65852e2912a> > >::ExecuteTask(TArray<FBaseGraphTask *,FDefaultAllocator> & NewTasks, ENamedThreads::Type CurrentThread) Line 850 C++
[Inline Frame] RenderOffscreenBS422-Win64-DebugGame.exe!FBaseGraphTask::Execute(TArray<FBaseGraphTask *,FDefaultAllocator> & CurrentThread, ENamedThreads::Type) Line 514 C++
RenderOffscreenBS422-Win64-DebugGame.exe!FNamedTaskThread::ProcessTasksNamedThread(int QueueIndex, bool bAllowStall) Line 685 C++
RenderOffscreenBS422-Win64-DebugGame.exe!FNamedTaskThread::ProcessTasksUntilQuit(int QueueIndex) Line 582 C++
RenderOffscreenBS422-Win64-DebugGame.exe!RenderingThreadMain(FEvent * TaskGraphBoundSyncEvent) Line 339 C++
RenderOffscreenBS422-Win64-DebugGame.exe!FRenderingThread::Run() Line 489 C++
RenderOffscreenBS422-Win64-DebugGame.exe!FRunnableThreadWin::Run() Line 96 C++
RenderOffscreenBS422-Win64-DebugGame.exe!FRunnableThreadWin::GuardedRun() Line 45 C++
[External Code]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75386 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.22, 4.23, 4.21.2 |
Target Fix | 4.23 |
Created | May 30, 2019 |
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Resolved | May 30, 2019 |
Updated | Jul 25, 2019 |