The SceneTexture:WorldNormal is not taking in direction for color when used on deferred decals. As a result, the decals using this node always show up as grey.


Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6682473)

Steps to Reproduce
  1. Download the attached project
  2. Create a cube in the scene
  3. Drag an instance of NewMaterial to the scene
  4. Make sure the DecalActor for the NewMaterial is overlapping the cube

Expected: the Colors for the decal would be red, green, and blue based on the direction

Result: All of the colors are gray

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ComponentUE - Graphics Features
Affects Versions4.234.22.1
Target Fix4.25
Fix Commit10236247
Main Commit11123615
CreatedMay 31, 2019
ResolvedNov 15, 2019
UpdatedJan 28, 2020
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