Creating a blueprint class with a child actor component and setting its actor class to Point Light, then copying and pasting it causes the editor to crash.
Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6684273)
Expected: The Child Actor Component is set to Point Light
Result: The Editor crashes
Assertion failed: SubobjectOuter && SubobjectOuter != (UObject*)-1 [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\CoreNative.cpp] [Line: 200] No corresponding destination object found for 'PointLight /Script/Engine.Default__PointLight' while attempting to instance component 'PointLightComponent /Script/Engine.Default__PointLight:LightComponent0' 0x00007ffba2e05518 KERNELBASE.dll!UnknownFunction [] 0x00007ffb5c911f07 UE4Editor-Core.dll!ReportAssert() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:553] 0x00007ffb5c9146b7 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] 0x00007ffb5c727cea UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71] 0x00007ffb5c6afe07 UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:440] 0x00007ffb5c6b0499 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:418] 0x00007ffb5405bdcd UE4Editor-CoreUObject.dll!DispatchCheckVerify<void,<lambda_b9f623765517436b87034e12ff675ec1> >() [d:\build\++ue4\sync\engine\source\runtime\core\public\misc\assertionmacros.h:161] 0x00007ffb53d94e8e UE4Editor-CoreUObject.dll!FObjectInstancingGraph::GetInstancedSubobject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\corenative.cpp:200] 0x00007ffb53d9b8c8 UE4Editor-CoreUObject.dll!FObjectInstancingGraph::InstancePropertyValue() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\corenative.cpp:300] 0x00007ffb53f05955 UE4Editor-CoreUObject.dll!UObjectPropertyBase::InstanceSubobjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:37]
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75509 in the post.
0 |
Component | UE - Gameplay - Components |
---|---|
Affects Versions | 4.23, 4.21.2, 4.22.1 |
Target Fix | 4.22.3 |
Created | Jun 3, 2019 |
---|---|
Resolved | Jun 6, 2019 |
Updated | Jun 19, 2019 |