Description

Shadows appear offset when using Omni-directional Stereo capture (see attached gifs)

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Selected "CaptureVR_ODS_Blueprint" from the world outliner
  4. Click Update Capture (in the details panel of CaptureVR_ODS_Blueprint)
  5. Click Preview Render (in the details panel of CaptureVR_ODS_Blueprint)
  6. Open the project location in windows explorer
  7. Open "VRPreviewRender.png" that was just created

Result: The shadow in each eye appears inconsistent (see attached gif)
Expected: The shadow would appear to be in the same place in both eyes

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-75610 in the post.

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By Design
ComponentXR
Affects Versions4.22.2
Target Fix4.24
CreatedJun 4, 2019
ResolvedJun 5, 2019
UpdatedAug 22, 2019