Shadows appear offset when using Omni-directional Stereo capture (see attached gifs)

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Selected "CaptureVR_ODS_Blueprint" from the world outliner
  4. Click Update Capture (in the details panel of CaptureVR_ODS_Blueprint)
  5. Click Preview Render (in the details panel of CaptureVR_ODS_Blueprint)
  6. Open the project location in windows explorer
  7. Open "VRPreviewRender.png" that was just created

Result: The shadow in each eye appears inconsistent (see attached gif)
Expected: The shadow would appear to be in the same place in both eyes

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By Design
Affects Versions4.22.2
Target Fix4.24
CreatedJun 4, 2019
ResolvedJun 5, 2019
UpdatedAug 22, 2019