Description

There is a mismatch of collision and geometry of WidgetComponent.

This doesn't occur in 4.21. It can only be seen in 4.22.

 

[Workaround]

Change following code in UWidgetComponent::UpdateBodySetup

// const float Width = ComputeComponentWidth();
const float Width = CurrentDrawSize.X;
Steps to Reproduce

[Steps]

  1. Create WidgetBP and add Image.
  2. Create ActorBP and add widget component.
  3. Set WidgetBP for "Widget Class" in ActorBP
  4. Enable "Draw at Desired Size".
  5. Set x=0.0 in "Pivot".
  6. Execute console command "showflag.collision" in Editor.

Then, you can see the collision and geometry mismatch. (See the attached .png)

Even when playing with PIE, real collisions are not consistent.

 

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Fixed
ComponentUE - Editor - UI Systems
Affects Versions4.22.0
Target Fix4.24
Fix Commit6884731
Main Commit6884731
Release Commit9552237
CreatedJun 6, 2019
ResolvedJun 7, 2019
UpdatedFeb 5, 2020