With 'Maintain Horizontal Ground Velocity' disabled in the first person character - velocity is not set to zero when stopped by collision while moving in a negative direction.
Confirmed in 4.23 Main @ CL 6829265
Result: When walking in a "negative direction" velocity will not report zero when stopped by collision (See attached video)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-75814 in the post.
|Component||UE - Gameplay - Player Movement|
|Affects Versions||4.23, 4.22.2|
|Created||Jun 6, 2019|
|Resolved||Aug 6, 2020|
|Updated||Apr 28, 2021|