Description

Landscape material renders as default material on TM-AnimPhys:

LogMaterial: Warning: /Game/Maps/Framework/TM-AnimPhys.TM-AnimPhys:PersistentLevel.Collision-Landscape.LandscapeMaterialInstanceConstant_0: Failed to compile Material Instance with Base M_DemoRoomTiles for platform PCD3D_SM5, Default Material will be used in game.

This does not occur in PIE.

This was also seen in Main so has not been marked a regression or integration blocker.

QAGame.log[Image Removed] is the log from running the package.
QAGameEditor.log[Image Removed] is the editor log from packaging.

Steps to Reproduce
  1. Have a packaged QAGame for Windows with map TM-AnimPhys set to the Game
  2. Deploy and Run the package on your Target Platform
  3. Travel over to the Physics Test Zone and view 1.2 - Physics Collision Object Type

Result: Landscape renders as the default material
Expected Result: Landscape renders as green

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-75845 in the post.

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Cannot Reproduce
ComponentTools - Landscape
Affects Versions4.23
Target Fix4.24
Fix Commit9880925
Main Commit9883131
Release Commit9880925
CreatedJun 6, 2019
ResolvedOct 29, 2019
UpdatedNov 5, 2019