Description

A sequence created in UMG appears to skip/ignore the first frame. If an event is set to fire off on the first frame of the sequence it will not fire.

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Play In Editor

Result: The event on the first frame of the sequence animation in the widget does not fire
Expected: The event on the first frame would fire off for the widget (a print string will fire in this test case)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76352 in the post.

1
Login to Vote

Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.234.21.24.22.2
Target Fix4.23
Fix Commit5490812
Release Commit6955818
CreatedJun 17, 2019
ResolvedJun 18, 2019
UpdatedJul 25, 2019