Moving from "float" to "FGameplayAttribute" is causing a test to fail.
1) Create an attribute set with FGameplayAttribute
2) Map it to your character
3) Create a Curve data for this attribute set
4) Map it to the config ini
5) Init your attribute set base on this curve data
Error: FAttributeSetInitterDiscreteLevels::PreloadAttributeSetData Unable to Handle AttributeClass
FAttributeSetInitterDiscreteLevels::PreloadAttributeSetData Unable to Handle AttributeClass %s because it has a non POD property: %s
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76557 in the post.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.22 |
Target Fix | 4.24 |
Fix Commit | 7103533 |
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Created | Jun 19, 2019 |
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Resolved | Jun 20, 2019 |
Updated | Feb 11, 2020 |