Description

At screen resolutions other than 16: 9, widgets added with AddToPlayerScreen can not be completely filled. The final size calculated by GameLayerManager seems to be incomplete.

 

Steps to Reproduce

[Repro Stepst]

  1. Set New Window Size Width=1280 / Height=640 in Editor Preference.
  2. Create widget and add image which set anchors Minimum X:0.0 / Y:0.0 and Maximum X:1.0 / Y:1.0.
  3. Add camera actor in level for the default camera.
  4. Adding CreateWidget and AddToPlayerScreen for BeginPlay in LevelEditorBP.
  5. Run PIE with NewEditorWindow.          

Result:

Not filling widget in player screen.(see attached .png) 

Expect:

Filling with widget in player screen.

 

[Repro Project]

  1. Open the attached project in 4.22.3.
  2. Run PIE with NewEditorWindow.

 

 

Have Comments or More Details?

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Unresolved
ComponentTools - UMG
Affects Versions4.194.204.214.22
Target Fix4.24
CreatedJun 21, 2019
ResolvedJul 11, 2019
UpdatedAug 2, 2019