Steps to Reproduce

1. Open a project on a mac and change to IOS preview mode.

2. Select an actor.

 

It will output a lot of logs as Time out while waiting for GPU to catch up. (500ms).

 

It will be ok after disabling Occlusion Culling.

 

The 4.21 does not have this issue.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76875 in the post.

0
Login to Vote

Fixed
ComponentUE - Rendering Architecture - RHI
Affects Versions4.22.3
Target Fix4.24
Fix Commit8386587
Main Commit9163218
Release Commit9552237
CreatedJul 8, 2019
ResolvedSep 26, 2019
UpdatedNov 22, 2019