1 use FPlatformOutputDevices::GetAbsoluteLogFilename() in the game code.
2 UE_Log or print the return result of FPlatformOutputDevices::GetAbsoluteLogFilename();
3 package the game using development.
4 start multiple game process from the same excutable.
Result: In each game process started, the function, FPlatformOutputDevices::GetAbsoluteLogFilename(), will return to the same result equals to $GameName.log.
Expected: call function FPlatformOutputDevices::GetAbsoluteLogFilename() in each process, it should return different file names( $GameName_[INDEX].log)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77427 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.22.3 |
Target Fix | 4.26 |
Fix Commit | 14066404 |
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Created | Jul 17, 2019 |
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Resolved | Sep 22, 2020 |
Updated | Apr 28, 2021 |