If a BP actor containing textured static meshes starts with a small transform scale, when scaled up, the texture streamer fails to load in the higher mips and the texture looks blurry.
Working as expected in 4.21 CL# 4753647
Found in 4.22 CL# 7053642, 4.23 Preview 2 CL# 7321677, 4.24 CL# 7329126
Results:
When the actor scales up the texture will be blurry
Expected:
The texture would not be blurry
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77458 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.22, 4.23, 4.24 |
Created | Jul 17, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |