If a BP actor containing textured static meshes starts with a small transform scale, when scaled up, the texture streamer fails to load in the higher mips and the texture looks blurry.

Working as expected in 4.21 CL# 4753647

Found in 4.22 CL# 7053642, 4.23 Preview 2 CL# 7321677, 4.24 CL# 7329126

Steps to Reproduce
  1. Open attached project
  2. Open TestMap
  3. Set r.Streaming.DropMips to 2
  4. Play in Editor

When the actor scales up the texture will be blurry

The texture would not be blurry

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Affects Versions4.224.234.24
Target Fix4.25
CreatedJul 17, 2019
ResolvedJul 24, 2019
UpdatedOct 28, 2019