If a BP actor containing textured static meshes starts with a small transform scale, when scaled up, the texture streamer fails to load in the higher mips and the texture looks blurry.
Working as expected in 4.21 CL# 4753647
Found in 4.22 CL# 7053642, 4.23 Preview 2 CL# 7321677, 4.24 CL# 7329126
When the actor scales up the texture will be blurry
The texture would not be blurry
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-77458 in the post.