If a BP actor containing textured static meshes starts with a small transform scale, when scaled up, the texture streamer fails to load in the higher mips and the texture looks blurry.
Working as expected in 4.21 CL# 4753647
Found in 4.22 CL# 7053642, 4.23 Preview 2 CL# 7321677, 4.24 CL# 7329126
Results:
When the actor scales up the texture will be blurry
Expected:
The texture would not be blurry
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77458 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.22, 4.23, 4.24 |
| Created | Jul 17, 2019 |
|---|---|
| Resolved | Aug 27, 2021 |
| Updated | Aug 27, 2021 |