Generated from CrashReporter
Similar to [Link Removed] but in UE4Editor-AnimationBlueprintEditor
No known steps to reproduce
Assertion failed: Result [File:D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp] [Line: 2206] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71] UE4Editor-Core!FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:440] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418] UE4Editor-UnrealEd!FBlueprintEditorUtils::FindBlueprintForGraphChecked(UEdGraph const *) [BlueprintEditorUtils.cpp:2206] UE4Editor-AnimationBlueprintEditor!FAnimGraphConnectionDrawingPolicy::BuildExecutionRoadmap() [AnimGraphConnectionDrawingPolicy.cpp:27] UE4Editor-GraphEditor!FKismetConnectionDrawingPolicy::Draw(TMap<TSharedRef<SWidget,0>,FArrangedWidget,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<TSharedRef<SWidget,0>,FArrangedWidget,0> > &,FArrangedChildren &) [BlueprintConnectionDrawingPolicy.cpp:64] UE4Editor-GraphEditor!SGraphPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SGraphPanel.cpp:410] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SOverlay::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SOverlay.cpp:95] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:35] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-Slate!SBox::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SBox.cpp:306] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:35] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:35] UE4Editor-Slate!SBorder::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SBorder.cpp:119] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SOverlay::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SOverlay.cpp:95] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31] UE4Editor-SlateCore!SPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:12] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:35] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31] UE4Editor-Slate!SSplitter::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SSplitter.cpp:164] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:35] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31] UE4Editor-Slate!SSplitter::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SSplitter.cpp:164] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:35] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31] UE4Editor-Slate!SSplitter::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SSplitter.cpp:164] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SOverlay::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SOverlay.cpp:95] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:35] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31] UE4Editor-SlateCore!SPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:12] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:35] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:35] UE4Editor-Slate!SBorder::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SBorder.cpp:119] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SOverlay::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SOverlay.cpp:95] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31] UE4Editor-SlateCore!SPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:12] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:35] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31] UE4Editor-Slate!SSplitter::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SSplitter.cpp:164] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SOverlay::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SOverlay.cpp:95] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:35] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31] UE4Editor-SlateCore!SPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:12] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31] UE4Editor-SlateCore!SPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:12] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SOverlay::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SOverlay.cpp:95] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:35] UE4Editor-SlateCore!SWindow::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWindow.cpp:1945] UE4Editor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1041] UE4Editor-SlateCore!SWindow::PaintWindow(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWindow.cpp:1933] UE4Editor-Slate!FSlateApplication::DrawWindowAndChildren(TSharedRef<SWindow,0> const &,FDrawWindowArgs &) [SlateApplication.cpp:1289] UE4Editor-Slate!FSlateApplication::DrawWindowAndChildren(TSharedRef<SWindow,0> const &,FDrawWindowArgs &) [SlateApplication.cpp:1388] UE4Editor-Slate!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,0>) [SlateApplication.cpp:1563] UE4Editor-Slate!FSlateApplication::DrawWindows() [SlateApplication.cpp:1246] UE4Editor-Slate!FSlateApplication::TickApplication(ESlateTickType,float) [SlateApplication.cpp:1848] UE4Editor-Slate!FSlateApplication::Tick(ESlateTickType) [SlateApplication.cpp:1679] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4071] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:168] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:145] UE4Editor!WinMain [LaunchWindows.cpp:275] UE4Editor!__scrt_common_main_seh [exe_common.inl:288] KERNEL32!4d90000 + 17974 ntdll!58b0000 + 6a271
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77478 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.22, 4.23 |
Target Fix | 4.26 |
Fix Commit | 10142595 |
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Created | Jul 17, 2019 |
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Resolved | Aug 26, 2020 |
Updated | Apr 28, 2021 |