In a blueprint: When dragging a variable onto a Category, and the Category name uses CamelCase, the resulting Category name of the variable will have spaces where the original did not. "TestCategory" will become "Test Category".
It will look like one category in the "My Blueprint" panel but you can see they have different names in the variable properties.
If you compile and look at Class Defaults, you will see the variables in different categories with seemingly the same name.
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i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77548 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.22.3, 4.26 |
Created | Jul 18, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Mar 8, 2024 |