Black-screen when mobile-multi view is enabled in 4.23 preview.
Also confirmed on Oculus Go.
+Occuring in 4.24 MAIN @ CL 7436536
Sidenote: In all tested engine versions - when enabling/disabing Mobile Multi-View a warning prints in the log:
LogInit: Warning: CVar named 'vr.MobileMultiView' marked up in RendererSettings was not found or is set to read-only
Result: Black screen (Print-string debug still visible)
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77549 in the post.
37 |
Component | UE - Platform - XR |
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Affects Versions | 4.23, 4.24 |
Target Fix | 4.23 |
Created | Jul 18, 2019 |
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Resolved | Aug 1, 2019 |
Updated | Feb 13, 2020 |