The editor will pass UAT the -NoCompile flag when building a Blueprint only project, however UBT has been changed to throw an exception if it detects VS2012 as the only available compiler (UEBuildWindows.cs - WindowsPlatform::RegisterBuildPlatformInternal), and this exception is being thrown even when we're not actually going to compile (ScriptCompiler::FindAndCompileAllScripts calls RegisterAllUBTClasses, and probably needs to do something with its calculated DoCompile variable).
1) Set up a PC with VS2012 as the only installed version of VS.
2) Create a new Blueprint only project.
3) Package that project via the editor.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Bullet replication problem. The players sees each other but does not see the bullet
What method is used to fill polygonal regions when drawing spline mesh at run time?
What is the difference between Camera and CineCamera?
How to capture a screen Use CineCameraComponent without SceneComponent2d
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.6, 4.7 |
Target Fix | 4.7 |
Created | Jan 19, 2015 |
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Resolved | Feb 4, 2015 |
Updated | Feb 5, 2017 |