The editor will pass UAT the -NoCompile flag when building a Blueprint only project, however UBT has been changed to throw an exception if it detects VS2012 as the only available compiler (UEBuildWindows.cs - WindowsPlatform::RegisterBuildPlatformInternal), and this exception is being thrown even when we're not actually going to compile (ScriptCompiler::FindAndCompileAllScripts calls RegisterAllUBTClasses, and probably needs to do something with its calculated DoCompile variable).
1) Set up a PC with VS2012 as the only installed version of VS.
2) Create a new Blueprint only project.
3) Package that project via the editor.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.6, 4.7 |
Target Fix | 4.7 |
Created | Jan 19, 2015 |
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Resolved | Feb 4, 2015 |
Updated | Feb 5, 2017 |