Developer Notes

The reason focus is lost is that changing the property causes the construction script to run which in turn destroys and creates a different component, so after the change you're not selecting the same object anymore.


Result of pressing enter when editing text in a subcomponent (of an actor that exists in world) has different behavior than elsewhere in the editor.

Confirmed in 4.24 MAIN @ CL 7519848

Steps to Reproduce
  1. Create a Blueprint
  2. Add a Component (Static Mesh for example)
  3. Place Blueprint in World and select it.
  4. Select the Blueprint component
  5. Change a value inside of a text input box and press enter

Result: Cell Focus is lost.

Expected: Focus remains and the input is highlighted.

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ComponentUE - Gameplay
Affects Versions4.
Fix Commit7053642
CreatedJul 24, 2019
ResolvedJul 25, 2019
UpdatedJul 14, 2021