Virtual streaming a 4K texture and setting the max texture size to 2048 causes the engine to crash.
Tested in 4.21.2 (CL - 4753547), 4.22.3 (CL - 7053647), 4.23 (CL - 7445012), 4.24(CL - 7646041)
Expected: The texture is streamed at 2K
Result: The engine crashes
Assertion failed: BlockData.SizeX << BlockData.MipBias == BlockSizeX [Link Removed] [Line: 894]
UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [e:\daniel.hamilton_ue4main\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
UE4Editor_Core!FOutputDevice::LogfImpl() [e:\daniel.hamilton_ue4main\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
UE4Editor_Core!AssertFailedImplV() [e:\daniel.hamilton_ue4main\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [e:\daniel.hamilton_ue4main\engine\source\runtime\core\private\misc\assertionmacros.cpp:445]
UE4Editor_Engine!FVirtualTextureDataBuilder::BuildSourcePixels() [e:\daniel.hamilton_ue4main\engine\source\runtime\engine\private\vt\virtualtexturedatabuilder.cpp:894]
UE4Editor_Engine!FVirtualTextureDataBuilder::Build() [e:\daniel.hamilton_ue4main\engine\source\runtime\engine\private\vt\virtualtexturedatabuilder.cpp:352]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::BuildTexture() [e:\daniel.hamilton_ue4main\engine\source\runtime\engine\private\texturederiveddatatask.cpp:220]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::Finalize() [e:\daniel.hamilton_ue4main\engine\source\runtime\engine\private\texturederiveddatatask.cpp:484]
UE4Editor_Engine!FTexturePlatformData::Cache() [e:\daniel.hamilton_ue4main\engine\source\runtime\engine\private\texturederiveddata.cpp:853]
UE4Editor_Engine!UTexture::CachePlatformData() [e:\daniel.hamilton_ue4main\engine\source\runtime\engine\private\texturederiveddata.cpp:1527]
UE4Editor_Engine!UTexture2D::UpdateResource() [e:\daniel.hamilton_ue4main\engine\source\runtime\engine\private\texture2d.cpp:738]
UE4Editor_Engine!UTexture::PostEditChangeProperty() [e:\daniel.hamilton_ue4main\engine\source\runtime\engine\private\texture.cpp:283]
UE4Editor_CoreUObject!UObject::PostEditChangeChainProperty() [e:\daniel.hamilton_ue4main\engine\source\runtime\coreuobject\private\uobject\obj.cpp:447]
UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [e:\daniel.hamilton_ue4main\engine\source\editor\propertyeditor\private\propertynode.cpp:2132]
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [e:\daniel.hamilton_ue4main\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:571]
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [e:\daniel.hamilton_ue4main\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:359]
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [e:\daniel.hamilton_ue4main\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:268]
UE4Editor_PropertyEditor!FPropertyHandleInt::SetValue() [e:\daniel.hamilton_ue4main\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:3319]
UE4Editor_TextureEditor!FTextureDetails::OnMaxTextureSizeCommitted() [e:\daniel.hamilton_ue4main\engine\source\editor\textureeditor\private\customizations\texturedetailscustomization.cpp:191]
UE4Editor_TextureEditor!TBaseSPMethodDelegateInstance<0,FTextureDetails,0,void __cdecl(int,enum ETextCommit::Type)>::ExecuteIfSafe() [e:\daniel.hamilton_ue4main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:369]
UE4Editor_TextureEditor!SSpinBox<int>::CommitValue() [e:\daniel.hamilton_ue4main\engine\source\runtime\slate\public\widgets\input\sspinbox.h:902]
UE4Editor_TextureEditor!SSpinBox<int>::TextField_OnTextCommitted() [e:\daniel.hamilton_ue4main\engine\source\runtime\slate\public\widgets\input\sspinbox.h:828]
UE4Editor_TextureEditor!TBaseSPMethodDelegateInstance<0,SSpinBox<int>,0,void __cdecl(FText const &,enum ETextCommit::Type)>::ExecuteIfSafe() [e:\daniel.hamilton_ue4main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:369]
UE4Editor_Slate!FSlateEditableTextLayout::HandleCarriageReturn() [e:\daniel.hamilton_ue4main\engine\source\runtime\slate\private\widgets\text\slateeditabletextlayout.cpp:1507]
UE4Editor_Slate!FSlateEditableTextLayout::HandleKeyDown() [e:\daniel.hamilton_ue4main\engine\source\runtime\slate\private\widgets\text\slateeditabletextlayout.cpp:964]
UE4Editor_Slate!SEditableText::OnKeyDown() [e:\daniel.hamilton_ue4main\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:210]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_21fddcfe5d8b6e57b707a8971995adc5> >() [e:\daniel.hamilton_ue4main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:273]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [e:\daniel.hamilton_ue4main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5176]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [e:\daniel.hamilton_ue4main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5084]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [e:\daniel.hamilton_ue4main\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1715]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [e:\daniel.hamilton_ue4main\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2332]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [e:\daniel.hamilton_ue4main\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1560]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [e:\daniel.hamilton_ue4main\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:790]
user32
user32
How can i modify the param name in EQS node
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
Why doesn't the collision diminish when the collision radius decreases?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78045 in the post.
4 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.23, 4.24 |
Target Fix | 4.23 |
Created | Jul 29, 2019 |
---|---|
Resolved | Aug 6, 2019 |
Updated | Feb 20, 2020 |