Changing the Component Tick Interval via Blueprints has no effect on Cascade particle system components.
Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P3 (CL - 7445012), 4.24 (CL - 7668565)
Expected: The particle system should move 5x slower
Result: The particle system ignores the SetComponentTick call
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-78144 in the post.