Description

Regardless Niagara or Cascade, dynamic parameters for particles are passed to pixel shaders from vertex shaders via InterpolantsVSToPS.

It can cause a precision error on some materials, for example like the following image.
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If we set the material's dynamic parameter to 1.0, you can see the particles looks noisy incoIrrectly.
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Because its interpolator output values slightly different from 1.0 to each pixels. As a results, frac(dynamicparameter) of some pixels returns 0.9999 because the dynamicparamter of the pixel is less than 1.0.
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I tried adding "nointerpolation" to DynamicParameters' interpolators as a test on 4.23 and it seemed to fix this issue.
(Shelved CL:7683250)

Steps to Reproduce
  1. Download the attached project and open it.
  2. You can see two noisy particles in the scene you opened.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78214 in the post.

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Fixed
ComponentUE - Niagara
Affects Versions4.214.224.23
Target Fix4.25
Fix Commit10086872
Main Commit11123615
CreatedAug 1, 2019
ResolvedNov 8, 2019
UpdatedJan 28, 2020