Description

Before assigning RefSkeleton, FSkeletalMeshMerge::MergeSkeleton calls BuildSockets->RebuildSocketMap->FSocketInfo->RefSkeleton.FindBoneIndex, which incorrectly sets the SocketBoneIndex.

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Fixed
ComponentUE - Anim - Runtime
Affects Versions4.23
Target Fix5.2
Fix Commit18225313
CreatedAug 9, 2019
ResolvedJan 24, 2023
UpdatedFeb 14, 2023