Description

When updating an exposed variable for an actor being used with spawn actors from class, the exposed variable setting will not update to reflect the changes to the default setting.

Steps to Reproduce
  1. Download attached project
  2. Open project
  3. Open the actor blueprint "SpawnedActor"
  4. Set the default value of "TestVar" to anything other than None
  5. Compile and save
  6. Open the actor blueprint "Blueprint"
  7. File > Refresh all nodes

Result: The Spawn actors from class node does not update the default value for the exposed variable
Expected: The Default value for the exposed variable on the spawn actor from class node would be updated to reflect the changes to the default value of the spawned actor

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There's no existing public thread on this issue, so head over toAnswerHub just mention UE-78953 in the post.

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Unresolved
ComponentGameplay
Affects Versions4.234.244.22.3
CreatedAug 15, 2019
UpdatedAug 15, 2019