Description

When adding multiple Widget Components (at runtime) to the scene it appears that they do not render until the camera moves or they are selected in the world outliner

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Play in Editor
  4. Press down and hold the space bar

Result: The widget components that were already added to the scene will start to render (only after the camera position is updated)
Expected: All of the Widget Components would be visible as soon as the level session starts after pressing play

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-79038 in the post.

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Backlogged
ComponentTools - UMG
Affects Versions4.234.244.22.3
CreatedAug 16, 2019
UpdatedAug 22, 2019