In this user's project, playing in Launched or Packaged games causes the Get Socket Location to return an unusual report when used during a flipbook animation. Instead of a normal vector, the Print String reads: "X=-1.#10 Y=-1.#10 Z=-1.#10". This only occurs in a Launched or Packaged game; PIE shows the expected vector.

The setup for this is in the MyCharacter BP, commented in Yellow for easy reference.

Reproduced in 4.6.1 binary and Main (CL-2408355).

Steps to Reproduce

1. Open the user's project
2. Launch Game
3. Press 'J'

The vector output of Get Socket Location reads, "X=-1.#10 Y=-1.#10 Z=-1.#10" instead of a usable vector

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ComponentUE - Gameplay - Paper2D
Affects Versions4.
Target Fix4.7.4
Fix Commit2493306
CreatedJan 20, 2015
ResolvedMar 27, 2015
UpdatedApr 27, 2018