In this user's project, playing in Launched or Packaged games causes the Get Socket Location to return an unusual report when used during a flipbook animation. Instead of a normal vector, the Print String reads: "X=-1.#10 Y=-1.#10 Z=-1.#10". This only occurs in a Launched or Packaged game; PIE shows the expected vector.
The setup for this is in the MyCharacter BP, commented in Yellow for easy reference.
Reproduced in 4.6.1 binary and Main (CL-2408355).
1. Open the user's project
2. Launch Game
3. Press 'J'
Results:
The vector output of Get Socket Location reads, "X=-1.#10 Y=-1.#10 Z=-1.#10" instead of a usable vector
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.6.1, 4.7, 4.8 |
Target Fix | 4.7.4 |
Fix Commit | 2493306 |
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Created | Jan 20, 2015 |
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Resolved | Mar 27, 2015 |
Updated | Apr 27, 2018 |