MAC: Very slow texture compression times in Editor

Platform - Mac - Mar 25, 2015

There have been a number of complaints about the time it takes to build projects on the Mac - the consistent theme as in the additional URL - is that the editor is thrashing compressing textures. It ...

Landscape material reverts to default when launched onto an Android device

Core - Cooker - Mar 20, 2015

From user SONB: Launching the project for the first time on Android device the landscape has the correct material applied. However, if I change something in the material (for example adding a Lands ...

Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet

Gameplay - Paper2D - Mar 19, 2015

Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet ...

Cannot package project on Linux

Platform - Linux - Mar 18, 2015

Trying to package a blank project on Linux fails. ...

Sprite sheets with modified textures don't reimport correctly

Gameplay - Paper2D - Mar 17, 2015

Also reproduced in Main Promotable-CL-2479729 paper2Dsprites assets created from Texture Packer can no longer be reimported into the engine with version 4.7 ...

Navigation crashing on PIE in absence of NavOctree

Gameplay - AI - Mar 17, 2015

Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!UNavMeshRenderingComponent::GatherData() + 18874 bytes [e:\downloads\unrealengine-4.7\unrealengine-4.7\engine\s ...

MoveToActor doesn't update AI's path on goal actor's move

Gameplay - AI - Mar 16, 2015

A number of issues with MoveToActor have been observed in 4.7.2, including: 1. Not updating path on goal actor's move 2. hitting obstacles after path updating ...

Open a level that contains instanced meshes (with built lighting) will crash the editor

Rendering - Mar 14, 2015

Open a level that contains instanced meshes will crash the editor. Per the users description, the level must have had lighting built and then another level loaded or the editor restarted. Once the ...

uv scale of materials on hollow BSP does not persist after building geometry

Tools - BSP - Mar 5, 2015

When creating a level with BSPs UV settings that are applied do not persist after building. Regression: Yes Working: CL-2386410 Broken: CL-2467323 ...

Cannot deploy to iPad

Platform - Mobile - Mar 4, 2015

User has a problem with the deployment server failing when deploying to his iPad. https://answers.unrealengine.com/questions/185064/472-ios-install-bug.htmlhttps://answers.unrealengine.com/question ...