Owner No See Tags are ignored when Static Mesh Actor is placed in Level vs dynamically spawned in Level
Project Sample has been attached.
Results: Bp_Test actor that was placed into the editor is still visible.
Expected: Both Blueprint Test actors are not visible.
Regression: Yes
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79208 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.22, 4.23 |
| Target Fix | 4.24 |
| Created | Aug 21, 2019 |
|---|---|
| Resolved | Aug 22, 2019 |
| Updated | Oct 28, 2019 |