Steps to Reproduce
  1. Create a master sequence
  2. Add a skeletal mesh and animation to one of the shots
  3. Dive into the shot and Export to FBX

EXPECTED: The animation should be exported

Workaround is to open the shot on its own and export.

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Fixed
ComponentUE - Anim - Sequencer
Target Fix4.24
Fix Commit8614137
Main Commit9325047
Release Commit9552237
CreatedAug 22, 2019
ResolvedSep 10, 2019
UpdatedMay 4, 2020