When using the Desktop Forward Renderer and Instanced Stereo Rendering, draws static meshes with decal materials applied differently between eyes in VR.
Tested on Oculus, probably not specific to Oculus.
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79307 in the post.
4 |
Component | UE - Platform - XR |
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Affects Versions | 4.22 |
Target Fix | 4.24 |
Created | Aug 22, 2019 |
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Resolved | Sep 4, 2019 |
Updated | Oct 28, 2019 |