Description

When using the Desktop Forward Renderer and Instanced Stereo Rendering, draws static meshes with decal materials applied differently between eyes in VR.

Tested on Oculus, probably not specific to Oculus.

Steps to Reproduce
  1. Open project here: InstanceDecalForward.zip[Image Removed]
  2. Play in VR
  3. Observe differences of decal applied as the material for a static mesh actor (not as a decal actor)
  4. [Image Removed]

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-79307 in the post.

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Fixed
ComponentVirtual Reality
Affects Versions4.22
Target Fix4.24
Fix Commit8364942
CreatedAug 22, 2019
ResolvedSep 4, 2019
UpdatedSep 9, 2019