Description

When the user attempts to connect delegate pins that don't match, they received a confusing mouse tooltip message that simply reads "Delegate is not compatible with Delegate".

 

Suggested fix: When converting the pin type delegate to a string, we should include the signature too.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the level blueprint.
  3. Add a Set Timer by Event node
  4. Drag the Delegate pin from Event Tick to the Delegate pin to Set Timer.

RESULT

The connection isn't accepted but provides "Delegate is not compatible with Delegate" message

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-79385 in the post.

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Unresolved
ComponentGameplay - Blueprint Editor
Affects Versions4.214.224.234.24
CreatedAug 26, 2019
UpdatedSep 5, 2019