Description

The Blend Space's Per Bone Blend doesn't always apply its interpolation speed correctly to the appropriate bone or at all.

Steps to Reproduce

Open the content examples project.

Open the owen locomotion blend space(press spacebar to pause the preview).

Under 'Sample Interpolation', set 'Target Weight Interpolation Speed Per Sec' to 0.01 and add a Per Bone Blend with Bone Reference of index_03_r and Interpolation Speed Per Sec of 100.

Adjust the blend space preview value(green marker) back and forth.

 

Result: The left arm moves and it shouldn't.

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79649 in the post.

0
Login to Vote

Fixed
ComponentUE - Anim - Runtime
Affects Versions4.22
Target Fix4.27
Fix Commit14613328
Main Commit14613328
Release Commit15165335
CreatedAug 30, 2019
ResolvedJan 22, 2021
UpdatedApr 28, 2021