This appears to be tied to the integer time conversion. Converting in MovieSceneToolHelpers::CopyKeyDataToMoveAxis does not account for frame rate when converting tangents. I tested multiplying the tangents by InFrameRate.AsDecimal() and the results appeared correct.
RESULT
The curve in Matinee will not look like the one is Sequencer.
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79741 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.23, 4.22.3 |
Target Fix | 4.24 |
Created | Sep 4, 2019 |
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Resolved | Sep 10, 2019 |
Updated | Nov 14, 2019 |