In non-editor builds UAnimInstance::GetInstanceTransitionTimeElapsed always returns 0.0f.


This is caused within FAnimNode_StateMachine::Update_AnyThread due to:

 NewTransition->SourceTransitionIndices = PotentialTransition.SourceTransitionIndices;

These wrappings around SourceTransitionIndices were removed in 4.13(CL 3082579) for [Link Removed], however this instance seems to have been missed.


Steps to Reproduce

Call UAnimInstance::GetInstanceTransitionTimeElapsed or UAnimInstance::GetInstanceTransitionTimeElapsedFraction in a non-editor build for a valid state machine and transition.


Result: Always returns 0.0f

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ComponentOLD - Anim
Affects Versions4.224.23
Target Fix4.24
Fix Commit9745576
Main Commit9745581
Release Commit9745576
CreatedSep 4, 2019
ResolvedOct 22, 2019
UpdatedJan 25, 2021
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