"Simulate Selected" overwrites "Physics Type" property when playing in Editor. In any subsequent PIE sessions SK_Mannequin will simulate physics even though the option is toggled off.
This was reported and tested in 4.22.3 (CL-7053642). This was reproduced in 4.23 (CL-8386587) and Main 4.24 (CL-850760)
Results: SkeletalMesh Actor in Level simulate physics and "Physics Type" property changed to "Simulated"
Expected: "Physics Type" property is not changed like when use "Simulate" button.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
How to achieve HLSL Multiple Render Target in Material blueprints?
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79872 in the post.
2 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.23, 4.24, 4.22.3 |
Created | Sep 5, 2019 |
---|---|
Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |