When using a combination of Scale box, Invalidation box, and split anchors it can cause the child widget(S) of the invalidation box to jitter/shake.
Result: The widget will jitter/shake
Expected: The widget would not jitter or shake (as is scene when not using an invalidation box)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80007 in the post.
4 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.23, 4.24, 4.22.3 |
Created | Sep 9, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |