Creating a montage from a default frame rate and rate scale sequence reports 1 less frame than the sequence. The difference is a result of UAnimSequence overriding UAnimSequenceBase::GetNumberOfFrames. As frame rate is calculated by (frames-1)/length, then GetNumberOfFrames should be modified to return (rate*length)+1.

Steps to Reproduce

Browse to an animation asset with a frame rate equal to the default sample rate(30) and a rate scale of 1 in the content browser.

Hovering over it, notice its Number of Keys.

Opening it, notice the divisor of its 'CurrentFrame: # / # Frame' is Number of Keys -1.

Create a new montage from the sequence and open it.

Notice the divisor of its 'CurrentFrame: # / # Frame' is Number of Keys -2.


Expected: A montage created from a sequence with the same frame rate and default rate scale should report the same number of frames.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80077 in the post.

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ComponentOLD - Anim
Affects Versions4.224.23
Target Fix4.25
Fix Commit9631451
Main Commit11088765
CreatedSep 10, 2019
ResolvedOct 17, 2019
UpdatedJan 22, 2020