In splitscreen, Material node SphereMask causes Material Billboard to only be visible to first player's viewport.
Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8557439
Results;
The material billboard will be render incorrectly as soon as player one looks away
Expected:
The material would render as expected regardless of if player one can see it.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80096 in the post.
| 2 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.22, 4.23, 4.24 |
| Created | Sep 10, 2019 |
|---|---|
| Resolved | Aug 27, 2021 |
| Updated | Aug 27, 2021 |