Description

Adding a Bind Event node in different ways can create nodes with identical names (Bind Event to <Dispatcher>), but under the hood they are actually different nodes.

Easiest evidence is that they have different tooltips. But there's also some difference in blueprint functionality. For example, one of the node types can be placed in a blueprint function, whereas the other can't.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the level blueprint.
  3. Create an Event Dispatcher.
  4. Drag the dispatcher into the level and select Assign. This will create an event and a Bind Event node.
  5. Right-click in the graph and select Assign <YourDispatcher>. This will create another event and Bind Event node (with the same name as the previous one).
  6. Hover your cursor over each Bind Event node.

RESULT

Though these nodes have the same names, they are different nodes (they have different tooltips).

EXPECTED

Either the same type of node is created regardless of the process of creating them, or the nodes have some naming distinction.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-80114 in the post.

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Unresolved
ComponentGameplay - Blueprint
Affects Versions4.224.234.24
CreatedSep 10, 2019
UpdatedSep 23, 2019