Adding a Bind Event node in different ways can create nodes with identical names (Bind Event to <Dispatcher>), but under the hood they are actually different nodes.
Easiest evidence is that they have different tooltips. But there's also some difference in blueprint functionality. For example, one of the node types can be placed in a blueprint function, whereas the other can't.
RESULT
Though these nodes have the same names, they are different nodes (they have different tooltips).
EXPECTED
Either the same type of node is created regardless of the process of creating them, or the nodes have some naming distinction.
UE-81742 DXGI_ERROR_INVALID_CALL
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Installer 4.10 failed with error code R-1603
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80114 in the post.
1 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.22, 4.23, 4.24 |
Created | Sep 10, 2019 |
---|---|
Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |