Paper Sprite actor set as a Default Value in a Blueprint Struct is set to none, when the sprite is renamed, saved, and the Engine is restarted.
Results: The default value is none
Expected: The default value would be correctly Renamed_Blueprint
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Are UE-58198 and UE-57652 the same bug?
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80251 in the post.