The boolean "bRunPhysicsWithNoController" has an attached note that reads:

" * Normally without a Controller, movement will be aborted and velocity and acceleration are zeroed if the character is walking." 

However, the results from setting the boolean to true will zero out the velocity which is not the behavior described in the description.

Steps to Reproduce
  1. Create either a C++ or Blueprint 3rd person project 
  2. Create 2 Player Characters that allow the player to alternate possession
  3. While controlling one of the 2 player characters, switch possession while either walking or running forward.


Result: The previously controlled player character is running in place.

Expected: The previously controlled player character to have had the velocity zeroed and the movement to be idle even without a controller or the "bRunPhysicsWithNoController" boolean set to true.


Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80429 in the post.

Login to Vote

Won't Fix
ComponentUE - Gameplay
Affects Versions4.
CreatedSep 16, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021
View Jira Issue