Description

Setting up root motion in a sub instance to RootMotionFromEverything seems to cause the sub instance to evaluate, and override the notifies of the animation that was playing, which prevents the notify from firing.

Steps to Reproduce
  1. Download an open animtestproject.zip from the linked UDN in 4.23
  2. Play in editor.

RESULT:
Both animating characters play the same slot animation every second, which has a notify to trigger a particle system. Only the one on the right triggers. The file animtest422proejct.zip is set up in the same way, but both characters trigger notifies when played in 4.22. 

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-80431 in the post.

0
Login to Vote

Fixed
ComponentAnim - Animation
Affects Versions4.23
Target Fix4.24
Fix Commit8823714
CreatedSep 16, 2019
ResolvedSep 18, 2019
UpdatedNov 12, 2019